Although the A5 Apple, the new processor of iPad 2, maintains the same clock speed that his predecessor (1 GHz), its dual-core architecture allows to undertake tasks twice in the same fraction of time that joined a new GPU nine times more powerful than the previous opens many doors to the developers of video games (traditionally, applications where becomes a more intensive use of the hardware) to unleash the power of this tablet of second generation.
Nicholas Francis, creative director of Unity, one of the most widely used graphics engines in the Apple platform, ensures that although currently multi-core as the A5 Apple already supported processors, the company intends to "refine it and optimize it really to pay the most in the iPad". According to Francis, developers can add effects to games of iOS which previously were only possible titles for PC and desktop consoles as rays of light and shadows in real time.
"You can see what is happening as we get more power." You can take a PC and put a much more powerful graphics card, and put all the settings of the game to the maximum to get more detail, more textures, more shaders… things like that. "The opportunities are clear." - Mark Rein, Vice President of Epic
From Epic Games, developers of the Unreal Engine and titles such as Infinity Blade for iOS, the saga Gears of Wars on PC and Xbox 360 or the impending Bulletstorm, say Unreal Engine 3 is already able to harness the power of the A5. "It more CPU means potentially more physical and more enemies on screen, a broader view of the environment..." "It's really fantastic."
For its part, Firemint, creators of the video game racing Real Racing HD, admits that not I had no idea where would be the iPad 2 specifications before the presentation of Apple but that were based on his own conjectures to predict where the graphics of the tablet is directed. Real Racing 2 will be a much more intensive use of this graphic capability while it also benefits from the gyroscope of iPad 2 (and the 4 iPhone and iPod touch 4th generation) to improve control. "The HDMI output for 1080p also opens great possibilities"
All this display of power should not initially concern the owners of the first iPad as if the developers do their homework well (and have more than 15 million reasons) to do so, you're improvements shall apply in the form of filters and more rich and fluid graphics, but by no means leaving them out of the equation. A game developed for the iPad 2 will also work (or should work) the only iPad than without these adjustments which talked about Mark Rein of Epic to the maximum.
Not be you, but I die I want to see what these people are capable of. My iPhone 4 already has some games that I never thought possible on a device of similar size and the iPad 2 just leaves him on the floor.
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